Game Design Breakdown

  • Foundation

    Our group determined that we wanted the interactive elements of games within our print deliverable. Based on our timeline and production schedule we limited our content into three sections: food, indoor activities, and outdoor activities. We decided to incorporate one game per section.

  • Game Research

    I researched simple but engaging games that could be incorporated, based on the content amount and limited scale of our print (4”x7”). I focused in on the indoor and outdoor sections and decided on a spinner and cootie catcher for their games.

  • Ideation

    The games went through two major rounds of ideation. The first round focused on prototyping the physical components to make sure the games behaved as the viewers would expect. After a round of critiques, the form was defined, and I shifted to focusing on visual aesthetics. I wanted to keep the language simple and familiar, while also bringing in the bright color palette and two-toned interactions that we had established.

  • Production

    The games rest naturally in the guide, but the active components are perforated for easy separation and use. I wanted people to be able to rip out pieces rather than limiting the games to the basic page dimensions. Once the elements are used, they can be safely stored in the back pocket of the book so that users can always come back and play again.